3DS Max 7
I finally got the full version of 3DS Max 7 installed at work. (We've been waiting to upgrade until our current project was done.) Up until now I've just been using the beta version of Max 7 to test my shaders. It turns out that the multi-subobject bug that I mentioned in my previous post was only a problem in the beta version. The final release version fixes that problem along with a host of others. That's great for me! I spent a good portion of the day playing with the real-time shader features.
I made a new stone wall texture with a normal map and an offset map. It looks really cool. I'm going to add it to my texture archive in the next few days. Here's a screenshot:
I made a new stone wall texture with a normal map and an offset map. It looks really cool. I'm going to add it to my texture archive in the next few days. Here's a screenshot:
3 Comments:
Dude, your website kicks! Nice going & great textures!
My jaw just dropped! I'm definately going to check out your tutorial on making the normal maps now right now!
Really cool stone work.
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