Wednesday, January 26, 2005

First Post!

For the past year I've been learning to write real-time surface shaders in HLSL and Cg. I've learned a lot along the way and intend to continue to learn. So far I haven't had a very good avenue to use or share what I've learned except through my web site. I have written two tutorials on normal mapping that you can find here:
http://www.bencloward.com/resources_tutorials.shtml

The second tutorial on normal mapping is still in progress. I haven't completed it yet. I've also posted some of the shaders that I've written. You can find them here:
http://www.bencloward.com/resources_shaders.shtml

I'm planning to use this blog to keep track of new things as I learn them, to help me sort out my ideas, and to help me keep track of the progress of my projects. Once I get enough info posted on a certain technique or shader, I'll make an official tutorial or shader post in the resources section - but I'm planning to use this blog as my scratch pad. If you'd like to leave comments, please feel free. I'd love some feedback.

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