Almost Done
Ok, so in my last post I said my goal was to have my 2nd normal mapping tutorial done by today. I've worked hard on it this week, but I still have one page left to write. I'm not quite done, but I'm hoping to have some more time tonight to finish it up.
In the process of writing the part of the tutorial that talks about normal mapping compression, I got interested in the subject. I think my next big shader project will be to convert all my shaders so that they can used DXT5 compressed normal maps. Then I can offer both formats for download. I'd also like to create a Photoshop action that converts a regular tangent space normal map to a DXT5 compressable one.
Last night I was reading GPU Gems and found some cool techniques for making realistic looking skin. I want to try that too! There's just too much stuff to try and not enough free time!
In the process of writing the part of the tutorial that talks about normal mapping compression, I got interested in the subject. I think my next big shader project will be to convert all my shaders so that they can used DXT5 compressed normal maps. Then I can offer both formats for download. I'd also like to create a Photoshop action that converts a regular tangent space normal map to a DXT5 compressable one.
Last night I was reading GPU Gems and found some cool techniques for making realistic looking skin. I want to try that too! There's just too much stuff to try and not enough free time!