Thursday, December 12, 2019

Free UE4 Material Editor Tutorial Videos

I have started a new series of videos on my YouTube channel aimed at helping artists learn to create shaders in Unreal Engine 4’s Material Editor. The videos start with the basics and will build up to more complex techniques as we go along. There are 4 videos available so far, but I’ll be releasing a new one every Thursday.

Check it out!

https://www.youtube.com/playlist?list=PL78XDi0TS4lFlOVKsNC6LR4sCQhetKJqs

3 Comments:

Blogger Arthur said...

Incredible tutorials! Thanks a lot!

May 17, 2022 5:16 AM  
Blogger Unknown said...

Ben,
Your tutorials are fantastic and have been the cornerstone of my learning Shader math and development. It is great how you even cover not just the walk-through, but explain how and why things work the way the do, why you do them the way you do (for example, performance). The hows and whys I find invaluable.

I am currently working on a terrain prop shader combining several of your techniques, such as using Texture Arrays, Environment Blending, Packing Normals in RG and Deriving Normal Z, Composite Texture packing, World Position to offset UV's, Rock Layer Material etc.

In the end, I am trying to make a Terrain Prop shader to use in conjuction with a landscape material (with 9 layers) so that the props (rocks, cliffs etc.) use the vertex colors (Red for Prop ID to pick Composite Prp Texture (RG: Normals; B: Edge Map; A: Cavity Map) from a Texture Array; Green for Base Material ID (Chooses Albedo/Roughness and Normals/Metallic/Height or Cavity) and Blue for Top Layer Material (Snow, Sand, Moss etc.) an the Alpha for Dirt/Grime material to apply to crevices. The end user can then use Vertex Colors, or use Material Variables to offset Vertex Color to custom pick materials to apply. I would also like to attemptto read the Landscape Layer Masks to auto-assign materials to prop as well as amount, so say...The prop/rock will show sand in areas of map where there is sand, and will reduce amount of sand on rock according to landscape layer mask, removing sand where there is no sand on map and applying the correct base/rck material by reading the landscape layers.

I never would have bee nable to attempt something like this without your tutorials and you sharing your knowledge and experience. A huge thanks for all the time you have spent. I do not make money doing tis ATM, so your efforts are massively appreciated!

Tyler Gorzney

August 27, 2022 2:29 AM  
Anonymous Anonymous said...

Fake pair of any Nike shoe is still made in the same factory as the real pair, but are made by trainees on the floor below, so they can learn how to make the shoes, they do this as Nike ask for such a low price they make very little profit on the branded shoe, but make high levels of profit on the Fake Jordan 1 Retro High OG
, that's how you can't see the difference between the real and the fake. Back in 2003–2004, they used to send parcel/ships/flights loads of fake/real Nike shoe over to the UK and it was everywhere, The fake used to retail on the street at around £39 for a Nike 2004 shoe which retailed in the shops for £99.99 for the same shoe, but people that could not afford to buy the £99.99 shoe bought the £39 shoe but there is just one thing about this, Nike was still getting there name out on the street!!!!!

August 31, 2023 4:15 AM  

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