Sunday, May 20, 2007

ShaderFX 1.5 Released!


Kees and I have been working really hard on ShaderFX recently and we finally finished all of the details, put together screen shots, the web site, and a bunch of new demo videos. The image at the right is a screen shot of procedurally generated fire that I created using the new Perlin Noise node. It animates and looks pretty cool. You can take a look at it all here:

http://www.lumonix.net/shaderfx.html

I'm really proud of this new version, as it really adds a lot of power to the system and puts the control over some pretty amazing effects right in the hands of artists. Here's a list of new features that we've added:

  • Subsurface Scattering
  • Perlin Noise
  • Object Space Normal Mapping
  • DXT5 Normal Map Compression
  • Bump Mapping
  • Relief Mapping
  • Refraction
  • Projected Texturing
  • Support for DXSAS format
  • Custom Code Node
  • UV Rotation Node
  • Instruction Count Report
  • Glow Material Node
  • Upgraded User Interface
We've got a demo version available for download at the Lumonix web site to go download it and let me know what you think!