ShaderFX 1.5 Released!
Kees and I have been working really hard on ShaderFX recently and we finally finished all of the details, put together screen shots, the web site, and a bunch of new demo videos. The image at the right is a screen shot of procedurally generated fire that I created using the new Perlin Noise node. It animates and looks pretty cool. You can take a look at it all here:
http://www.lumonix.net/shaderfx.html
I'm really proud of this new version, as it really adds a lot of power to the system and puts the control over some pretty amazing effects right in the hands of artists. Here's a list of new features that we've added:
- Subsurface Scattering
- Perlin Noise
- Object Space Normal Mapping
- DXT5 Normal Map Compression
- Bump Mapping
- Relief Mapping
- Refraction
- Projected Texturing
- Support for DXSAS format
- Custom Code Node
- UV Rotation Node
- Instruction Count Report
- Glow Material Node
- Upgraded User Interface